Friday, May 20, 2005
RPC, Nodes'n stuff
I've been hacking away at an rpc mechanism. Fully knowing that I ignored proper asynchronous dispatching, just a very thin layer over messaging. However, during the process I noticed that it would be rather intersting to leave the client/server pattern, and instead provide a generic object that is a node which can both accept and build connections. I'm not really sure how a node will find out in a nice way where to connect to, but I think it's interesting none the less.